Panasonic's 3DO had everything to work. He used CD - the great media of the time -, his development team had people who worked on the classic video game Amiga, and there was also the marketing of Electronic Arts, which since that time, was a great company. However, the market was cruel. 3DO Consoles in Australia is readily available online on various stores.
By 1996, the 3D0 was forced to lower the price to 170 AUD, which meant that the 3DO was losing more than $100 per unit. Later that year, the 3DO was removed from shelves, and shortly after, Trip Hawkins returned to EA. Well these consoles are still available for the gamers to play old retro games and if you are one of them you can buy 3DO consoles in Australia from the above mentioned stores.
It was launched by The 3DO Company in October 1993 in the Americas and 1994 in Japan and Europe. The system is considered by many to be the first 32-bit console, having been launched just before its main competitor, the PlayStation (1994). Because the launch was before the great power that would become the Sony console, 3DO had significant sales in the first months. However, with the arrival of the PlayStation as mentioned above and other 32-bit consoles, such as the Sega Saturn, sales dropped exponentially.
Being sold as one of the most modern gadgets, 3DO attracted many consumers in the first months of launch, even though it was launched for an absurd $ 699. This incredible price was mainly due to 3DO's dependency policy and the need for all investments made to be rewarded.
The price drop did not take long to happen, and in a short time, players realized that the console was not such a good idea. With the abusive initial price, the market no longer believed in failed promises from the company, which announced 20 new titles in 12 months, but which did not hold the minimum sales calculated per month and did not control the expenses and receipts of its partners.
In 1994/1995, the world got to know the PlayStation, Sony's first major console success. Launched at a much fairer price ($ 299), the PS1 went head-to-head with 3DO, which was already experiencing low sales. The console lost even more strength when the Sega Saturn entered the fray, unable to handle two competitors who also used CD-ROM and 32-bit technology. The number of licenses and bureaucracies for the hardware was so great that they would culminate at the end of the console as early as 1996.
$700, completely absurd compared to other devices of the 90s. The value was never reduced or received any promotion, even close to "death." The device was launched in 1993 as a real multimedia machine and received good games, but the market value and arrogance of the executives cost its life.